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Full Time Game Dev By Thomas Brush

Original price was: $1,999.00.Current price is: $48.04.

This Course is available for download now. You can contact us for Screenshots or Demo. Access for this course will be sent on google drive so please always use your Gmail id while purchasing. Join our telegram channel to see updates. want to pay through paypal contact us – On Telegram Click Here or contact on Mail – [email protected]

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Full Time Game Dev By Thomas Brush Full Time Game Dev By Thomas Brush Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We’ll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I’m thrilled to teach you what I’ve learned! You’re Now A Game Dev! How I Became A Full Time Game Dev Why Listen To Me? Course Overview Start Selling Your Game…Now! Branding Fundamentals Create Your Website Fishing For Wishlists The What? Inspiration Motivation The Core Game Loop The Stop & Stare Factor Quitting Conclusion Intro To Email Marketing Why You Should Care About Email Lists Reciprocity Creating A Mailchimp Account Creating The Form Customer Journeys Growing Your List CoMB ining Email And Wishlists The End Goal It’s Up To You! Is My Prototype Ready? Pitching Your Prototype Risks The Nightmare Scenario The Silver Lining Why Kickstarter? Risks Campaign Ingredients Ingredient 1: Your Video Ingredient 2: The Body Content Ingredient 3: Marketing Prep Ingredient 4: Rewards Ingredient 5: Feedback Ingredient 6: Launch Prep Launch! Should You Secure Funding? Finish Your Game! Intro Requesting Steam Keys Creating The Form Find Testers Invite Testers! Intro Create Your Trailer | Part 1 Create Your Trailer | Part 2 Create Your Trailer | Part 3 Create Your Trailer | Part 4 Create Your Trailer | Part 5 Create Your Trailer | Part 6 The Final Trailer! Let’s Do This! The Steam Cannon Ball Pep Talk Now What? Steam Sales Other Revenue Streams Other Platforms Congratulations! Indie Chat | How This 20 Year Old Went Full Time Indie Chat | How This Dev Sold 200K Units Introduction (Don’t Skip!) Download Unity Install Photoshop The Editor Professional Layout Tools Visual Studio Creating Your First Script Moving A Box Variables Input Conditions Functions (Part 1) Functions (Part 2) Quick Review Install Packages Physics The Ground The Player (Part 1) The Player (Part 2) The Player (Part 3) The Camera Layering Cleaning Up Player Movement Floating Platforms Collectables UI (Part 1) Quick Tip | Referencing Components UI (Part 2) UI (Part 3) Inventory Gates Singletons Enemies Quick Tip | Naming Attacking Dying Finalize Your Scene Loading Scenes The Game Manager Preparing for Art Project Clean Up Choosing Your Colors Illustrating Layers Detailing Designing Interactables Preparing Your PSB For Import Importing Your PSB Creating Prefabs From Your PSB Building Your Level (Part 1) Building Your Level (Part 2) Setting Up Your Player Graphics Animating Horizontal Player Movement Animating Other Movements (Part 1) Animating Other Movements (Part 2) Quick Tip | Animation Errors Animating Player Sound Animating The Enemies Particles (Part 1) Particles (Part 2) Animating Death Animating Screenshake Animating Gates Adding Music & AMB ience Finalizing The Character Design Controlling Titles Fall Forgiveness Player Knockback Creating A Demo / Prototype Ender Creating A Main Menu Building & Uploading To Steam Introduction: Let’s Create a Striking, Short Game for Free Day 1: Brainstorming Day 2: Gathering Assets Day 3: Visual Design Day 4: Level Design Day 5: Adding an Objective Day 6: Enemy Scripting Assignment: Record the Voice-over Day 7: The Final Touches Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io

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